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Thread: Evolving TBL items xp ...

  1. #1

    Evolving TBL items xp ...

    I found this on DBG forum, this is from Dzarn

    To make some sense of those numbers here is a chart that defines how much 'item exp' you gain per kill. (Basically, the amount of 'item exp' you gain per kill is based on your group size and the mob's level compared to yours.)

    Grey cons at all group sizes yield 0 points of item exp.

    Solo
    Green: 20
    Light Blue: 30
    Dark Blue: 71
    White: 111
    Yellow: 120
    Red: 131

    Duo
    Green: 12
    Light Blue: 18
    Dark Blue: 42
    White: 66
    Yellow: 72
    Red: 84

    Trio
    Green: 9
    Light Blue: 14
    Dark Blue: 33
    White: 53
    Yellow: 57
    Red: 66

    Four People
    Green: 8
    Light Blue: 12
    Dark Blue: 29
    White: 45
    Yellow: 48
    Red: 57

    Five or Six People
    Green: 8
    Light Blue: 11
    Dark Blue: 26
    White: 41
    Yellow: 44
    Red: 51
    Think it may be helpful for us who work on evolving the items.

  2. #2
    To add to this: Bonus XP (whether from event bonus, potions, Lesson, etc) has no effect on evolving XP. The only things that matter are the level of the mob relative to your own, and the number of people (or mercs) in the group.

    So the ideal leveling speed is the highest level mobs you can kill the quickest. Find the balance there and grind away. This is why GMM tends to be favored. High level mobs that die quickly (and aren't too much of a threat as far as tanking requirements go).

  3. #3
    While this doesn't take into account how fast you can kill, I ranked it by lowest to highest exp overall to see where it may make sense to drop a merc sometimes if you can kill without one for example.

    4 people - Green - 8
    5 or 6 people - Green - 8
    Trio - Green - 9
    5 or 6 people - Light blue - 11
    4 people - Light blue - 12
    Duo - Green - 12
    Trio - Light blue - 14
    Duo - Light blue - 18
    Solo - Green - 20

    5 or 6 people - Dark blue - 26
    4 people - Dark blue - 29
    Solo - Light blue - 30
    Trio - Dark blue - 33

    5 or 6 people - White - 41
    Duo - Dark blue - 42
    5 or 6 people - Yellow - 44
    4 people - White - 45
    4 people - Yellow - 48
    5 or 6 people - Red - 51
    Trio - White - 53
    4 people - Red - 57
    Trio - Yellow - 57

    Trio - Red - 66
    Duo - White - 66
    Solo - Dark blue - 71
    Duo - Yellow - 72

    Duo - Red - 84

    Solo - White - 111
    Solo - Yellow - 120
    Solo - Red - 131

  4. #4
    So, is it the same for all mobs of the same con color, or does it depend on the actual level difference, since several different levels may con the same?

  5. #5
    Unfortunately, the dev did not mentioned that detail, Iheart.

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