Once we master this raid, the last two in Kor-Sha are not too bad.

For some general raid advice refer to my previous posts:
https://forums.daybreakgames.com/eq/...di-zok.244863/
https://forums.daybreakgames.com/eq....3#post-3603436

Basics

Prep phase.
At the beginning of the event three Frost Assaulters, three Flame Assaulters, Reaper and Snowblaze will be standing around waiting for you.
Snowblaze is rooted and does not summon. It is not necessary to assign a tank for her at the beginning, and in fact her barrier will prevent tanking while it is up anyways. The barrier appears as a purple-ish aura around her.
Reaper is the primary tanked boss on this raid.
Assign a tank to each of the Frost/Flame assaulters. I choose SK's ideally for the Frost and Paladins/Warriors for the Flame.
Assign chanters to place their Tash Totems right in the middle of the Assaulter spawn points.
Assign Shaman to hit each Assaulter with Malo/Slow.
Assign Rangers or Druids to snare each Assaulter.
Assign debuffers and a Tank rotation for Reaper.
Assign a Tank for the Beetle spawns.

Players will be crippled by Aura of Kor-Sha until they complete Eccense of the Dragon 2.
Until you complete EOTD2 your heals, melee, DD's and dots will not crit, handicapping your performance.
This raid does not require EOTD1. Only the final event in the expansion requires it.


Make these Audio Triggers or Gina Triggers:
reaper points his blade at Maedhros = run to the Reaper!
pests crawl all over your body = run NORTH up the tunnel- stay there til the debuff fades!!!
snowblaze sets her gaze upon = move out of the auras!
the snowblaze points and an electrical trace flows from her to Maedhros = run south into the beetle room!


Position the rest of the raid to the West and slightly North of R2 on the map.

Phase 1.
When you are ready to begin, do a verbal countdown in Voice-chat that goes something like this:
"Tanks prepare to use Fortitude or Deflection in 5, 4, 3 , 2 , 1".
Fort and Deflection will buy Assaulter tanks time to allow their mobs to be debuffed, slowed and snared before they start their kite.
Kite the Frost Assaulters to the east around the scaffolding that's noted on the map.
The Assaulters do a stun on the kiter and will need strong healers watching them. Placing a shaman, druid or bard in the kite groups for Spirit of Cheetah or Selo's is a good idea if you can pull it off.
The Frost Assaulters will sometimes get stuck on the scaffolding while they are kited, which helps the kiters a little bit.
Kite Flame Assaulters in the north part of the room intentionally away from the scaffolding. You dont want any more people near the scaffolding than necessary as the chance for Flame Auras will increase with more people present.

Main tank will pull Reaper away. You want him out of the way so that his AE does not hit the rest of the raid while they deal with Assaulters or Beetles.
Take reaper down to 90% or so. This will cause Reaper and Snowblaze to be out of balance and start the Flame Aura phase from Snowblaze. Flame Auras are far easier to deal with than the Frost Aura's that result from Snowblaze being at less
hitpoint percentage than Reaper. Flame Aura's will burst after about 2 ticks and most likely kill anyone standing in them but are easy to avoid. Frost Aura's root the 3 names called out and very nearly ensure the death of those 3 people and anyone standing near them. I have survived it by calling for massive heals while going for the achievements, so it is possibly, but for the guilds that are trying to beat this for the first time the Frost Aura option should be discarded.

Periodically players will be called out to move to the Reaper or run south to the Beetle room. Reaper emote will occur throughout the whole fight until reaper is dead. Lightning emote will occur until Snowblaze is dead.
Reaper will port to whoever is called out and then do his AE. This is why you run to him, so you can control who gets hit by the AE.
Lightning emotee will get a flashing white aura around them. Anyone who is standing in a straight line from Snowblaze to the emotee will be struck for a lot of damage. That is why the emotee runs south, so that there is most likely no one standing between them and Snowblaze.

Once Reaper hits 90% begin DPS on one of the Flame Assaulters.
Pull any Assaulters and the Beetle to the center of the room near the torches.
Insist that people stay fairly tight to the mob that is actively being killed including casters and healers.

When the flame aura hits move East or West as a group just far enough out of the aura.
It is very helpful to have a caller in Voice-chat for the East/West move.
Stay tight near the torches and move no farther than necessary to stay out of the auras

DPS needs to be disciplined and follow the Main Assist.
DO NOT damage any of the other Assaulters that are being kited, they will summon and wreck the tank.

For guilds that are new to T3 EOK you will be doing terrible DPS, and almost certainly the Beetle will spawn before you ever finish that first Flame Assaulter.
The Beetle spawns in the southern small room.
You can time out the Beetle spawn with a GINA trigger but I never felt the need to track that.
Pull the Beetle to the center of the room by torches and apply all dps to it as it is the highest priority mob. DPS ignore any Flame Assaulters that may be at various percentage hitpoints until the Beetle is dead.
When guilds are new to T3 and doing terrible dps, the Beetle will survive for a long time and many people will get the emote to run north. Watch your buff window and do not return to the raid until the debuff drops. This is a viral manadrain and will be one of the biggest obstacles to overcome on this raid.

Rince/repeat on all 3 Flame Assaulters and Beetles.

Assuming your Frost Assaulter kiters live, chances are their bright blue glowing shields will be broken by the time you are finished with the Flame Assaulters.
When the shields break, they appear on the ground or wall or scaffolding where the Assaulter was at the time. Search the area around and in the scaffolding for the shields. They look like the Bulwark of Many portal gate clicky, or the doors in a guild hall that you use to go to the lobby.
While you're searching for the shields, apply DPS to the Frost Assaulters that have had their shields broken.
When you find the shields, be sure that a class that can actually use a shield picks them off the ground. Extra knights that are not kiting are perfect for this.
Find the shield in your bags and place it in your secondary slot. Run up the ramp to Snowblaze and quickly enter her barrier and retreat. Enter and retreat 3 times and your shield should break.
Once all three Frost Assaulter shields have been picked up and then shattered in Snowblazes barrier, the barrier will fall.

Phase 2.
When all 6 Assaulters are dead and the barrier is broken on Snowblaze resume dps on both Snowblaze and Reaper.
Throughout the event it is smart to have whoever is assigned to Beetle tank duty to blow a ton of agro on Snowblaze from range while the Beetles are down. She will not summon and it makes it a whole lot easier if your healers do not have to heal someone that is tanking/meleeing right at Snowblaze.

Ensure that Snowblaze stays at least 10% lower HP than Reaper for the rest of the fight. You dont want any pesky Frost Aura's popping up and ruining your day if you over-dps Snowblaze.

Beetles will continue to spawn throughout the whole event and must remain highest priority to kill.
Because of this, there is a possibility that dot damage can over-dps on Snowblaze while Beetles are up and cause the Frost Aura phase. Avoid this by telling your dot classes to dot both Reaper and Snowblaze fairly equally or assigning dot classes evenly to each mob to stay on.

Instruct the 6 players that were designated for Essence of the Dragon 2 to run up the ramp passed Snowblaze and locate one of the crates in the room behind her.
These players must break the crate open with melee or direct damage spells.
Do not let a pet break a crate, that sucks.
Do not have a berserker run in there and hit rampage and break two or more boxes, that sucks.
Do not let a cleric break the crates with their summoned hammer pet, sucks.

When a player breaks the crate they are granted a buff called Unstable Potion that lasts for 5 mins iirc.
Stand directly in front of Snowblaze so close that you could tank her. You must be in front of her to be hit by her frontal AE.
Once you are hit enough times you will get an additional buff, Unstable Infusion. Someone correct me if I am wrong, but I believe you need to get hit once more with Unstable Infusion to finalize the immunity for EOTD2.
Healers do your best to keep these 6 players up. If they die it is almost certain that they will not get the ACH.
Crate breakers must still follow emotes and avoid auras. If called to run to Reaper, do it, but stand in front of him. Both Snowblaze and Reaper frontal DD's can count towards Unstable Infusion.

Players standing near Snowblaze will often get hit by the Flame Aura. I have seen the decal submerge under the ramp so that it is hard to see while standing at Snowblaze. Be aware and give quick warning in Voice-chat when this happens.

Once Snowblaze hits 39% it is safe to call full dps on Reaper.
After reaper dies, finish off Snowblaze.
Easy right?